![]() I rotated the arm in Modeler using the Perspective View and the ALT key, then copied each image to the clipboard with a 'Print Screen', pasted into Photoshop with CTRL-V, and then arranged five rotations next to each other, sizing them so they felt more normal. Also, as you construct the rest of the body, you can always return to the modeling of the arm until you are more satisfied with it. In the end, given time, you should be pleased with your work. It is the artist's task to rein-in that horse. The mind exadurates things, overcompensating at all times. Try to imagine that the rest of the body is there as you work. When working on just a fragment of a body, like this, it is hard to get the contours correct where the angle of the arm meets the chest or breast. Many times you won't see slight imperfections until you enter the 'Smooth Shade' View. Switch from 'Sketch' mode to 'Smooth Shade' as you work. Work on the arm, comparing the arm with a real person, or photographs taken at different angles, or the image you have in your head over the years of what an arm should feel like. window if youve already done other Scene Express tutorials. Do the same with the bottom of the cylinder (easiest way to reach it is to look down the tube, select the bottom polygon, and delete it).Įxpand the size of the 'Back' viewport by dragging the center bar between all viewports up and to the right and use the '.' key and 'g' plus pointing with the mouse to magnify the size of the top of the cylinder so that it is towards the left of the 'Back' viewport and the top six rows are showing. LightWave isnt as forgiving as VNS and WCS and doesnt allow a targeted camera to have. Press 'Delete' key to throw away the top. Press CTRL-SHIFT-H to enter polygon mode, make sure no polygons are selected, and select the top of the cylinder. No other 3D sculpture program rivals the power of it's Modeling capabilties. LightWave's 3D interface really lets you do everything in the Perspective window. This is the time I should mention that you can also move the world view left/right/up/down (panning) using SHIFT-ALT and the mouse, and you can zoom in and out with CTRL-ALT and the mouse. Even if you get something that looks ok, render times can be prohibitively long, and often suffer from severe quality issues and noise. Go to the 'Perspective' viewport and ALT-rotate the cylinder so you can see the top. iaian7 tutorials lightwave John Einselen, 7.02.09 (updated 10.04.11) Lightwave’s Hypervoxel system can, and has been, used for some pretty cool effects.
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